In order to better understand the role of architecture for an architectural motivated design, we developed a conceptual framework that analysed the architectural constraints for the design of future work environments. In parallel to the theoretical approach, we followed an iterative user-oriented design approach. We started out by creating a wide range of so called “bits of life”, aggregated them to scenarios and visualized them (e.g., via video mock-ups) that were shown to focus groups. Based on the feedback and our conceptual analysis, we built design and technology studies of the planned artefacts as well as working prototypes. Examples of the artefacts are: InforMall, GossiPlace, Hello.Wall, VideoWall, ConsulTable, ViewPort, SmartStones, Personal Aura. We developed different types of software providing functionality and interaction, e.g., the InfoRiver, SIAM (= System for Information and Awareness Mediation), Videomaton. The artefacts were provided with different types of sensing technology (active and passive RFID) and specific software bringing life to the artefacts, e.g., the software for generating and controlling light patterns displayed on the ambient display Hello.Wall.
Artefacts and software were used and evaluated in the K1-building of EDF, in an public event at EDF, and in an application scenario connecting two teams at distributed locations (Fraunhofer IPSI in Darmstadt and EDF-LDC in Paris) providing awareness and notification about presence and mood of people.